6/12/2023 0 Comments Prison architectWe hardly shipped any units on Xbox 360, compared to PC."īut here we are today, and Introversion's entirely self-published strategy sim Prison Architect has raised the duo over $8 million and it's technically not even out yet. You’ve got to pay – I think our quality assurance bill was $30,000 for testing with Darwinia+, and it took four years to get the game certified to a standard that Microsoft wanted. I literally said, "bloody hell," to which he replied, "Yeah, it’s ridiculous, and it’s non-refundable once you’ve bought it. When I interviewed Morris about this ghastly experience, he told me at the time that Introversion was charged $10,000 for a single dev kit. Every cloud has its silver linings however, and this off-putting experience convinced Morris and Delay to go it alone, and to make their bread without the interference of the blockbuster machine. On Xbox Live, the team was charged fee upon fee to get Darwinia+ on Microsoft's format, and with little in the way of marketing support, it proved to be a costly trial by fire. That old image of the corporate suit promising gullible indies the Earth no longer applies, and it's games like Prison Architect that make that abundantly clear.įounded in 2002 by Mark Morris and Chris Delay, the UK studio has had a rather unpleasant experience within the publishing enclave. If you wanted to make a lot of money and get your games into as many hands as possible, you had to kneel before the might of such gate-keepers as EA, Activision and Ubisoft. There was a time when publishers worked hard to convince the world of their relevancy. VG247's Dave Cook speaks with co-founder Mark Morris to chat about the game's success and the model at large. Prison Architect is still in alpha, but it has netted developer Introversion Software over $9 million.
0 Comments
Leave a Reply. |